HSKN:: What are the functions of the knee ligaments?


Activity Worksheet (PDF)

 

Activity Guide

Activity Guide

Introduction

If you've ever had a severe knee injury or read about one, you're likely familiar with an account like the following: "I moved in the wrong way, I heard a pop, and then I felt the pain." The knee, like pretty much all other joints in our body, is held together (in part) by ligaments. These ligaments are strong cords that function to guide normal joint motion. But when a joint, like the knee, is forced to move in an abnormal way, one or more ligaments are stretched beyond their limit, they can tear or snap (the "pop"), resulting in joint instability (because the ligament can no longer function properly) and pain. This example illustrates the basic principle that ligament function, joint motion, and joint injury are all causally connected:

If you want to fully understand knee joint injuries, you need to also understand the functions of the knee ligaments and the motions that these ligaments normally limit.

But how do you evaluate the function of a ligament? In molecular biology, the function of a cellular component (e.g., a protein) is evaluated by "knocking it out." Cells are blocked from producing the protein and the resulting phenotype gives you an indication as to what the function of that protein is. For example, if the cell has membrane abnormalities, you have a clue that the protein may help to form the cell membrane. This is the classic "knockout" experiment: an abnormal result gives you a clue about normal function.

In this activity, you'll do a ligament knockout experiment with your knee kit. You'll knock out each of the ligaments of the knee and simulate a range of normal knee motions to discover which motions have become abnormal (the phenotype). Through these simulations, you'll simultaneously learn the function of the ligament, the particular motion(s) that can injure that ligament, and the motion(s) that could cause pain or instability if the ligament is injured. With this understanding, you'll then be able to answer several challenge questions about why some ligaments are more commonly injured than others, why some ligaments are commonly injured together, and why landing from a jump in a particular way can reduce the chances of injuring your knees.

Activity Guide

Materials needed

For this activity you’ll need:

  1. The worksheet for this activity (either opened in a PDF viewer on a desktop/tablet computer or printed out).

Screenshot of the first page of the "What are the functions of the knee ligaments?" activity worksheet

  1. A Human Knee Active Learning Kit (Basic or Full model). You do not need any of the muscles for this activity or the patella. If your knee kit has muscles attached, detach all the muscles and attach them to their designated spot on the parts plate(s). You can leave the patella to hang from the patellar ligament or you can remove the patella by detaching the patellar ligament from the tibia. Also be sure that your knee kit has the Iliotibial (IT) tract/band attached; this is one of the ligaments you will knock out. Once you've finished preparing your knee for this activity, it should look like one of the images below.

Photo of the knee kit from a lateral view with all of the muscles removed and the patella hanging loose, left, or removed, right and black arrows indicating the IT band/tract

The knee kit with all of the muscles detached and with the patella either hanging loose by the patellar ligament (left) or with the patella removed (right). The black arrow in each photo indicates the IT band/tract.

While this activity can be done with the Mini Knee Kit Model, be aware that the IT tract is a significant stabilizer of the knee. Since the Mini model does not include an IT tract, your results will not include its contributions. If you're doing this activity without an IT tract, it's best to assume that any conclusions you draw are for a knee in which the IT tract is already damaged or without taking into account its contributions.

    1. The following items from Parts Plate A in your knee kit:

    Photo of M3 hex key and 12 cm ruler

    The hex key (top) and ruler (bottom) from your kit. The hex key in your kit may differ in color or shape from the image above.

    Photo of Parts Plate A with manual muscle cords, ruler, quad muscles, and hex key attached. Arrows and labels indicate the ruler and hex key.

    The ruler and hex key should be attached to Parts Plate A in your kit. The ruler fits into grooved holder on the left side and the hex key fits into a holder in the bottom right corner. The hex key in your kit may differ in color or shape from the image above.

    Activity Guide

    Normal vs abnormal motions of the knee

    To understand the functions of the knee ligaments, how they get injured, and how their injury would cause abnormal/unstable knee motions, you first need to make sure you can recognize normal motions of the knee. So, you'll first practice simulating the normal motions of the knee that you'll repeat later as you remove each ligament to test for abnormal motion and instability.

    The sections below will walk you through simulating anterior-posterior translation, longitudinal rotation, and varus-valgus rotation, each at near full extension of the knee and at 90 degrees of flexion. Practice each motion multiple times with all of the ligaments in place until you get a good feel for what is the normal range of motion. Once you start removing ligaments, you can always reattach the ligament to remind yourself of the normal motion. For this entire activity, you'll hold the femur still and move the tibia relative to a static femur.

    Anterior-posterior translation

    Normal range of motion

    Simulate anterior-posterior (AP) translation of the tibia at near full extension of the knee and at 90º of flexion, using the video below as a guide; here "near full extension" means about 20º short of full extension (about 160º between the femur and tibia).

    Video showing how to simulate anterior-posterior translation at near full extension and at 90º of flexion. Note that unlike the video, your knee kit won't have muscles and/or the patella attached. That's OK—these are not needed to simulate this motion.

    With all of the ligaments intact, you should only be able to translate the tibia approximately 1 cm (10 mm) in total. You can use your ruler to verify this. You can also think of this as the tibia moving 5 mm anterior and 5 mm posterior relative to its neutral/average position (i.e., when the tibia is in the middle of its motion path).

    Abnormal range of motion

    You can recognize abnormal AP translation as movement of the tibia greater than 5 mm either in the anterior or posterior direction from its neutral position.

    Longitudinal rotation

    Normal range of motion

    Next, simulate longitudinal rotation (i.e., rotation about its long-axis) of the tibia at near full extension of the knee and at 90º of flexion, using the video below as a guide.

    Video showing how to simulate longitudinal rotation of the tibia at near full extension and at 90º of flexion. Note that unlike the video, your knee kit won't have muscles and/or the patella attached. That's OK—these are not needed to simulate this motion.

    You don't need to worry about measuring the number of degrees the tibia can rotate in each direction. Rather, pay attention to the articular cartilage surfaces where the femur and tibia contact one another. Notice how during normal motion (and in a healthy knee) and when there is force pushing the bones at a joint together (joint under compression), there are is always articular cartilage on each side/bone at the point of contact.

    Photo of the femur and tibia, patella removed, from an anterior view flexed to 90 degrees with arrows and text indicating points of contact between the articular cartilages

    When a healthy joint is under compression and during normal motion, there is always articular cartilages on opposing sides of the joint at the point of contact.

    You do not want bone-on-cartilage or bone-on-bone contact at a joint (that's what happens with osteoarthritis—not good!). Rather, you want continuous cartilage contact for smooth (and pain-free) motion.

    Abnormal range of motion

    You can recognize abnormal longitudinal rotation when the tibia rotates so far relative to the femur that there is no longer any articular cartilage at the point of contact on one or both bones.

    Varus-valgus rotation

    Normal range of motion

    Lastly, simulate varus-valgus rotation of the tibia at near full extension of the knee and at 90º of flexion, using the video below as a guide.

    Video showing how to simulate varus-valgus rotation at near full extension and at 90º of flexion. Note that unlike the video, your knee kit won't have muscles and/or the patella attached. That's OK—these are not needed to simulate this motion.

    As you simulate this rotation, take a close look at where the femur and tibia are contacting one another inside the joint. During varus rotation, a gap forms between the lateral condyles of the femur and tibia. During valgus rotation, a very small gap opens up between the medial condyles (hardly visible). This gap formation is called lift off.

    Video showing lift off between the lateral femoral condyle and lateral tibial condyle during varus-valgus rotation. The knee is flexed at 90º, the view is the from the anterior, and the patella has been pulled down to show the condyles. 

    During varus rotation, a normal lift off between the lateral condyles is about 2 mm at near full extension and about 10 mm at 90º of flexion. During valgus rotation, the amount of lift off between the medial condyles is less than 1 mm.

    Screenshot from a video of varus-valgus rotation at 90 degrees flexion showing the maximum condylar lift off from an anterior view

    An example of normal maximum lift off. In this case, between the lateral femoral condyle and lateral tibial condyle during varus-valgus rotation at 90º of knee flexion.

    Abnormal range of motion

    You can recognize abnormal motion during varus or valgus rotation as a greater than normal lift off between the lateral or medial condyles, respectively.

    Activity Guide

    Simulating ligament injuries through a knock-out experiment

    Now that you're familiar with the normal motions of the knee, you're ready to knock out some ligaments. On page 1 of the activity worksheet, you'll find a table. There's a row for each of the motions that you practiced in the previous step and a column for each of the major ligaments of the knee plus a combination of two ligaments, the MCL and ACL. For this experiment, you'll remove each ligament(s) listed at the top of the column and then go down the rows, checking whether the motion corresponding to each row is normal or abnormal.

    If you simulate abnormal motion (motion outside the normal range of motion) with the removal of a ligament, that means:

    For example, if you remove a ligament and the tibia is now able to rotate about its long axis laterally beyond its normal range, you could conclude that:

    For this activity, an abnormal motion test for flexion-extension (e.g., beyond the normal range of extension or hyperextension of the knee) is not included just to keep the activity simpler.

    How to knock out your knee's ligaments

    To knock out your knee kit's collateral and cruciate ligaments, follow the general steps shown in the video or listed out below.

    Video showing how to remove the femur access door, unclip the ACL, and replace the femur access door to perform a knock-out motion experiment.

    1. Locate the access door on the posterior aspect of the femur.

      Photo of the femur from a posterior view with the femur access door highlighted


    2. Use the Allen wrench to remove the screw from the access door. Place the screw in a place where it won't roll off the table or get lost.

      Photo of a hand inserting a hex key into the screw of the femur access door


      Inside, from medial to lateral, you'll see the anchoring clips for the: MCL, PCL, ACL, and LCL.

      Photo of the distal end of the femur viewed from the posterior and with the femur access door removed to show all of the ligaments with arrows and labels


    3. To knock out a particular ligament, remove its clip from the socket in the femur. Note, that it's not necessarily to completely remove the ligaments from your kit, detaching them from the femur is sufficient. Tips on how to remove each particular ligament more easily will be mentioned when you get to that ligament in the guide.

      Photo of a hand detaching the ACL from the femur


    4. Replace the femur access door.

      Photo of a hand holding the femur access door in place with the ACL detached from the femur


    5. To secure the door for your experiment, simply hold the access door in place with one hand while you simulate motions with your other hand. This activity goes much faster if you don't have to screw on and off the door each time.

      Photo of a hand holding the femur access door in place while performing a knock-out experiment with the ACL detached

    Knocking out the MCL

    Start by knocking out the medial collateral ligament (MCL). It's easiest to remove the clip for the MCL when the knee flexed to at least 90º (extending the knee tightens the MCL, making it more difficult to unclip).

    To detach the MCL, first flex the knee to around 90º to slack the collateral ligaments.

    Anterior-posterior translation

    With your MCL knocked out, simulate anterior-posterior translation of the tibia at near full extension and write one of the following results in the corresponding cell of the table on page 1 of your activity worksheet. Then repeat with the knee flexed to 90º and once you're done, check your work by opening the "Assess" box below.

    ASSESS

    At both angles and with the tibia in a neutral long-axis position, the range of AP translation is normal. However, if you flex the knee to 90º and laterally rotate the tibia at the same time, you can observe excess anterior translation. For this activity, you don't need to test all possible combinations of motions for each test. So it's fine to put "✓" in both boxes. But if you want, you can write "ANT minor when the tibia is laterally rotated" for AP translation at 90º.

    Portion of the worksheet with answers filled in for the knock-out test of the MCL and anterior-posterior translation

    Remember that for each result, you can draw conclusions about the ligament's function and, if you observe abnormal motion, the motion that would injure that ligament and cause pain or instability. For example, you can draw the following conclusions about the MCL from this experiment:

    Knock-out experiments are powerful!

    Longitudinal rotation

    Next, rotate the tibia about its long axis at near full extension and with the knee flexed to 90º, writing one of the following results in the corresponding cells on page 1 of your activity worksheet. Once you've finished, check your work.

    ASSESS

    Knocking out the MCL causes excess (abnormal) lateral rotation of the tibia both near full extension and at 90º of flexion. So, you should have "LAT" in both rows for longitudinal rotation.

    Portion of the worksheet with answers filled in for the knock-out test of the MCL and longitudinal tibia rotation

    Varus-valgus rotation

    Lastly, rotate the tibia along the varus-valgus axis at near full extension and with the knee flexed to 90º, writing one of the following results in the corresponding cells on page 1 of your activity worksheet. Once you've finished, check your work.

    ASSESS

    Knocking out the MCL causes excess (abnormal) valgus rotation of the tibia both near full extension and at 90º of flexion. So, you should have "VAL" in both rows for varus-valgus rotation.

    Portion of the worksheet with answers filled in for the knock-out test of the MCL and varus-valgus rotation

    As you can see the MCL pulls a lot of weight in stabilizing the knee! By working through this ligament first with opportunities to check your work along the way, you hopefully have a good idea of how to simulate the same motions and recognize abnormal motions for the remaining ligaments. Note, that just because the MCL has many different functions doesn't mean that the other ligaments will too. For some ligaments, you'll observe just a single abnormal motion in completing your table, for others you'll find more than one.

    Knocking out the PCL

    Next, reattach the MCL and knock out the posterior cruciate ligament (PCL). It can be easier to remove the PCL by pushing the clip out from the anterior (front) of the knee.

    It may be easier to detach the PCL by first flexing the knee and then pushing the clip out of its socket from the front (anterior) of the knee.

    With your PCL knocked out, simulate all the motions to complete the next column.

    You'll use the same abbreviations for each motion test as for the MCL. Here are those abbreviations again for easier reference:

    Anterior-posterior translation

    Longitudinal rotation

    Varus-valgus rotation

    Knocking out the ACL

    Next, reattach the PCL and knock out the anterior cruciate ligament (ACL) as shown in the video at the top of this page. Finding the excess motions that result from an ACL knock out is a bit trickier than for the other ligaments because of an interaction with the menisci. Do the anterior-posterior translation test closer to near full extension (about 180º rather than 160º) and with a bit more force than for the other ligaments.

    With your ACL knocked out, simulate all the motions to complete the next column.

    Knocking out the LCL

    Next, reattach the ACL and knock out the lateral cruciate ligament (LCL). Like the MCL, it's easiest to remove the clip for the LCL when the knee flexed to at least 90º (extending the knee also tightens the LCL, making it more difficult to unclip).

    Like for the MCL, first flex the knee to around 90º to slack the collateral ligaments to remove the LCL.

    With your LCL knocked out, simulate all the motions to complete the next column.

    Knocking out the IT tract/band

    Next, reattach the LCL and knock out the iliotibial (IT) tract/band. To detach the IT tract, simply unhook it from its attachment on the cross-section plate.

    Video showing how to detach the IT band from the superior cross-section plate.

    With your IT band knocked out, simulate all the motions to complete the next column.

    Knocking out the MCL and ACL

    For your last knock-out test, you'll knock out two ligaments at the same time. Reattach the IT tract and knock out both the MCL and the ACL.

    With your MCL and ACL band knocked out, simulate all the motions to complete the next column. Make a note if any of the excess motions that you observe are greater than when the MCL or ACL is knocked out on its own—indicate this in your table by writing "greater" along with the direction of excess motion.

    Reattaching all of the ligaments and the femur access door

    Once you've finished running all of your simulations, reattach all of the ligaments and the femur access door using the screw and Allen wrench to secure it into place.

    Photo of a hand inserting a hex key into the screw of the femur access door

    Activity Guide

    Connecting knee ligament functions to knee injuries

    Take a look at the table you completed table of knee ligament knock-out experiments and outcomes from page 1 of the activity worksheet. You now have a fairly complete picture of how the ligaments of the knee limit particular motions, the motions that would injure them, and how those injuries would destabilize the knee. You should now be able to answer the questions below related to the likelihood of various types of knee injuries and how they can occur. For some questions, referring to your completed table will be sufficient. For others, it will be helpful to have your knee kit handy for simulations and testing out ideas.

    Answer the questions 1-8 below, writing your answers on pages 2-5 of your worksheet.

    1. Are there ligaments that have the same function(s) as other ligaments? If yes, why do you think this is (from the perspective of knee evolution and/or selection for increased performance of the knee)? If no, why not?

    2. Based on your answer to the previous question, would you expect most knee injuries to affect a single ligament or more than one ligament? Why or why not?

    3. A common knee injury is a blow to the side of the knee (e.g., from a side tackle in sports). What ligament or ligaments would be injured by a blow to the lateral side of the knee? Why?

    4. The MCL is one of the most commonly injured ligaments in the knee, if not the most commonly injured (Andrews et al. 2017). Why do you think this is?

    5. When the ACL is injured, the MCL is often injured too (Willinger et al., 2021; Cristiani et al., 2024). Why do you think this is?

    6. When the MCL and ACL are injured together, the medial meniscus is also often injured too. For this reason, these three structures are known as the "unhappy triad" or the "terrible triad." One reason for this is because the medial meniscus is connected to the MCL directly by a ligament (this ligament is not represented in your knee kit). Using your knee kit, can you provide an additional reason why an injury of the MCL and the ACL would often also injure the medial meniscus?

    7. Another ligament commonly injured with the ACL is the IT tract (Mansour et al., 2014). Why do you think this is and what would be the nature of the injury to cause the IT tract to be injured in addition to the ACL?

    8. Two commonly cited strategies for decreasing the chances of an ACL injury are to land with your knees bent (i.e., more flexed) and with your knees aligned over your toes. Based on your simulations and what you now know about the functions of the knee ligaments, why are these effective strategies?

    Activity Guide

    References cited

    The following articles/books are references cited in this activity:

    Any 3D renderings or animations in this activity were created using Blender.

    All anatomical data used to make the kit and activities are from:

    Educator Guide

    Educator Guide

    Activity at a glance

    Time to complete Approximately 2-2.5 hours
    Age level Advanced high school, College, or Professional school
    Bloom's level(s)
    • BL3 - Apply
    • BL4 - Analyze
    • BL5 - Evaluate
    Learning objective

    After completing this activity, students will be able to infer (BL4 - Analyze) knee ligament function using a knock-out experiment (BL3 - Apply) and motion simulations (BL5 - Evaluate) and use these results to explain (BL5 - Evaluate) patterns of knee ligament injury and recommended strategies for knee injury avoidance.

    Assessment
    • Students: On page 1 of the worksheet, students can assess their own work for the MCL using "Assess" boxes in the activity guide. There are no answers provided to students for the remaining ligaments nor for the challenge questions.
    • Educators: Educators can assess students' work for the remaining ligaments on page 1 of the worksheet and the challenge questions using the answer key (only visible to educators).
    Materials needed See Materials needed

    Systems/Tissue types

    • Connective tissues
      • Bones
      • Cartilage
      • Ligaments
    Core concepts
    • ​​Structure & function
    • System integration
    Competencies
    • Data integration
    • Motion analysis
    • Observation
    • Scientific reasoning
    • Scientific communication
    Activity ID HSKN3
    Educator Guide

    About the kit, viewing answer key, purchasing kits, and more

    Why was this kit developed?

    The Human Knee Active Learning Kit is a life-size and fully functional reproduction of a real knee designed by 3D Anatomy Studios to engage learners in a deeper understanding of knee structure and function through hands-on activities.

    Who made this kit?

    The Human Knee Active Learning Kit was designed by 3D Anatomy Studios founder Aaron Olsen, PhD. Aaron is a professional anatomist and designer who has published several peer-reviewed articles on the form, function, and evolution of vertebrates and has taught comparative vertebrate anatomy at the University of Chicago and human gross anatomy at the University of Chicago's Pritzker School of Medicine and Brown University's Warren Alpert Medical School. The kit was designed in the open-source 3D modeling program Blender using public domain data from the NIH Visible Human Project. Every kit is made by hand at the 3D Anatomy Studios workshop in Portland, Oregon.

    When was this kit made?

    Initial development of the Human Knee Active Learning Kit began in late 2024. Prototypes were exhibited at the Society for Integrative and Comparative Biology annual meetings in January 2025 and January 2026 and the first commercially available version of the kit was completed in May 2026.

    Where did the anatomical data come from?

    The anatomical data used to build the kit were sourced exclusively from the Visible Human Female of the NIH Visible Human Project. These data were first released into the public domain in 1995. Because these data are in the public domain, they can be used for any purpose, including commercial use. Hard tissue data (i.e., bones) were segmented from CT scans and soft tissue data (i.e., muscles, tendons, ligaments, cartilage, etc.) were segmented from cryosection image stacks. All segmentation was performed using the open-source software 3D slicer. Meshes exported from 3D Slicer and their face count was reduced using the open-source software MeshLab, before importing meshes into Blender.

    How is the kit licensed? Can I copy the kit?

    3D Anatomy Studios asserts copyright over the Human Knee Active Learning Kit, covering all aspects of the kit design, including packaging, that represent creative expression, beginning with its initial design in 2025. This grants 3D Anatomy Studios exclusive rights to reproduce, distribute, display, or adapt the kit. If you'd like to request permission to reproduce, distribute, display, or adapt the Human Knee Active Learning Kit, please email us at contact@3danatomystudios.com. Requests that are non-commercial may be granted at no cost; commercial requests may require a licensing fee. Please note that while 3D Anatomy Studios asserts copyright over the kit itself, the activity guides for the kit are released with a CC NC-BY-SA license.

    How do I use the kit?

    You can use the kit to learn about knee structure and function by completing any of the available activity guides. All the activity guides are maintained by 3D Anatomy Studios at guides.3das.us using the open-source wiki software Bookstack. Every activity guide for the kit follows the same structure:

    How do I view the answer keys?

    The activity answer keys will only be visible to logged in users who have been given educator permissions and have purchased one or more Human Knee Active Learning Kits. Once you've been granted access, you can find the answer keys in the "Educator Guide" section of each activity. If you’ve purchased one or more kits, you should have received an email to access your Educator account. If you need us to resend this email or have any other issues accessing your account, please email us at contact@3danatomystudios.com.

    Can I share and/or edit the activity guides?

    All of the activity guides for the kit are released under a CC NC-BY-SA license. This allows you to share and edit this module as long as you (1) do not sell the module or module derivatives ("NC"), (2) attribute the author(s) of all the content, including preserving text and graphic attributions ("BY"), and (3) share the module under the same license ("SA").

    How can I purchase kits?

    To purchase Human Knee Active Learning Kits, please send us an email to contact@3danatomystudios.com.